Make the Security System harder to breach
A stocked hideout is valuable to you and tempting to everyone else. To defend your base in ROB RUN, install fuses in its Security System, use defense modules to alert allies, and repair the system if raiders breach it. These measures address the confirmed raid mechanic rather than assuming your stored loot is automatically safe.
Fuses increase the time and resources attackers must spend hacking the Security System. That makes them the clearest first check when assessing your base's protection. The official guidance does not give a fixed delay, fuse count, or success percentage, so do not plan around an invented timer.
Kefir's official base-defense guidance identifies fuses and defense modules as the supported tools. A larger or more expensive hideout is not itself a promise of better protection.
Pair the delay with ally alerts
Defense modules alert your allies when an attack is in progress. That is a different benefit from the additional hacking effort created by fuses: one raises the cost of entry, while the other helps your group know that something needs attention.
Before leaving valuable goods at the base, check both parts of that arrangement:
- Is the Security System equipped with fuses?
- Have you equipped the defense modules that notify allies?
- Does your group know who will respond if someone notices an attack?
The final point is coordination advice, not a claim about an automatic defense feature. An alert is useful because someone can react to it; the supplied instructions do not say modules defeat intruders on their own.
Repair a breached system to close access
Attackers use a decoder on a rival's Security System to gain temporary entry. Owners can repair that system and lock them out again. If your base is being raided, restoring the system therefore addresses the access mechanism directly.
The official raid instructions emphasize that entry is temporary. Do not assume a successful hack permanently transfers control of the building, or that you must wait out a universal raid window. Exact repair materials and interaction timing are not listed in the supplied reference, so follow the current in-game repair requirements.
Kefir's October 2 FAQ also says breach decoders cannot simply be purchased. That limits casual access to the tool, but it is not a reason to leave the Security System unequipped.
Reduce the consequences of a successful raid
Bases can store stolen goods, but those goods remain exposed to player raids. Lenny's storage is limited to cash, so it is not a substitute warehouse for everything you bring back from a job.
The developer's October 2 FAQ says laundered money is protected from thieves and surviving structures can be rebuilt. It also distinguishes normal breaches from total base destruction: removing a base completely requires an exceptionally rare item obtainable through loot. A decoder breach should not be treated as automatic destruction of every structure.
When discussing offline protection, that FAQ points players toward fortifications and security modules. It does not establish an invulnerability shield whenever you log out. Prepare defenses and a recovery plan with that distinction in mind.
FAQ
What do fuses actually do?
They make hacking your Security System require more attacker time and resources. The official reference does not quantify the increase.
What do defense modules do?
They alert your allies to an ongoing attack. The supplied instructions do not promise automatic victory over raiders.
Can I remove a raider's access?
The official raid guide says owners can repair the Security System and lock attackers out after a temporary decoder breach.
Does a successful hack completely destroy my base?
Not automatically. The developer's October 2 FAQ describes total base removal as requiring an extremely rare loot-only item, separately from decoder entry.